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 VIM DPSTank Build - ITS LONG

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CHURNOBUL
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Number of posts : 211
Registration date : 2009-03-05
Age : 31
Location : Clearwater, FL

PostSubject: VIM DPSTank Build - ITS LONG   Wed Oct 21, 2009 7:00 pm

For the people that dont know what a Vim does...

Vim PROS
*A lot of hp
*A lot of defense
*A lot of buffs (short term and 1 longterm)
*A lot of damage per second (not burst damage)
*Front runners in wars, sieges, etc.

Vim CONS
*Short ranged
*Low spirit pool
*Low burst damage (gather spirit excluded)
*Slower than most factions (including speed skills aka windrunner, muscle control, etc)
*No affective AOE's (PL with tome excluded)


BUILD
This build focuses on having the most hp as well as the most damage per second you can have. You wont be able to one shot your lvl but most vims wont be able to either. You will however, with this build, have the majority of the kills in wars, and also be able to tank a ton of ppl and not die.


Optimal Gear

Armor
+5 or high Headpiece (for sp)
+7 or higher Chestplate (for def)
+5 or higher Boots (for hp)
+7 or higher Sword (for atk)

Armor - Imbued with attack
Weapon - Imbued with attack

Jewelry
+Critrate necklace (if you have deep pockets)
+Accuracy necklace
+Defense Ring x2

Chi
Highest Lvl possible

Charm
Thundering Sky Charm

Esper
LVL 105 Spiritsphere w/Tome and accesory
Bloodsmelted for attack

Skill Build
Vim DPSTank Build

Initiate
Initiate is pretty simple and boring so I wont go over those skills.

Tier 1
Furious Chop 3/9 - To get to other skills
Blood Oath 3/3 - SP for Gather Spirit, also a passive so max it
Magma Blade 4/5 - Good for stun but not maxed for other skills(May change total points in skill depending on points in optional skills)
Charm of Earth 8/8 - More Hp is always good, also a passive
*Windrunner 5/5 - More speed for catching people (Optional, if you get a mount this is not needed)
*Frozen Irony 1/6 - Decent taunt (Optional)

Tier 2
Lightning Flash 3/9 - Decent multistrike but mainly to get to other skills
Charge 3/3 - Great for wars, also a nice attack buff
Steadfast Strike 6/9 - To get to Spite
Spite 1/9 - Decent Stun debuff but not worth putting points into without the tomes
Demonfire 7/7 - Combined with Nascant Raja, awesome attack buff
Fogcurse 6/6 - Defense buff, with tome it also increases Stun Res, also a passive

Tier 3
Divine Inspiration 3/9 - To get to other skills
Dexterity 3/3 - Sleep Res buff/Skill Evasion buff, also passive
Infatuation 8/8 - Awesome defense buff, but decreases HP
Cherub's Dance 1/9 - Good skill but not worth maxing
Hopeless Passion 6/6 - A MUST!!! especially with tome
Wither Wood 3/8 - Used to get Cherub's Song, also nice stun res buff
Cherub's Song 5/5 - ANOTHER MUST!!! only longterm vim buff

Tier 4
Tyrant Slayer 3/9 - Decent skill but used to get to other skills
Splitting Strike 2/3 - Only slow but used to get to Dragonfury
Dragonfury 9/9 - Decent quick multi-strike with hp/sp debuff
Nascant Raja 8/8 - YOU ARE INVISIBLE!!!
Mad Spiral 9/9 - Awesome 4 hit plus disarm/hp regen, but takes a little long to cast
Gather Spirit 7/7 - Drains all spirit but totally worth it
Demon Blood 4/8 - Defense buff is lame but used to get to PL
Perpetual Loneliness 7/7 - Awesome paralize, with tome awesome bleed

Tier 5
Mohun Juma 6/6 - Awesome 4 hit with 120ish% chance to cast profane base
Nameless Technique 2/2 - Awesome 6 hit
Clever Rebuttal 5/5 - 50% damage reflected, but with tome makes you immune to Stun and Silence
*Dawn's End 1/4 - Decent AOE but used for free lunch pet farming

Tome Build - not gonna go through every tome just the must haves

Fel
Celestial Rain/Devine Wrath - Increases Profane Bashs' effects
Heaven's Blessing - Increases YOU ARE INVISIBLE!!!
Focused Hate - Turn's Perpetual Loneliness into a 22 second paralize, also decrease the time you are paralized, also cause those paralized to not be able to cast spells for 4 seconds

Fate
Iron Will - More health and spirit
Thundering Sky - Increases Mohan Juma's awesomeness
Thunderfury - Increase multi-strike damage and decreases cooldown
Fel Path - Increase Multi-strike attack, Decreases Critstrike damage, Turns Perpetual Loneliness into a 10k+ AOE bleed/paralize



FAQ

Q: Why did you put points into Demonfire?
A: With Nascant Raja, Demonfire increases your attack power by 12% and doesn't decrease you defense.

Q: Why didn't you max Magmablade/Spite?
A: Stun is nice, but it isn't something you should rely on. If you run into someone with a stun res of 300, you will have no chance of stunning them even with the tomes for Magmablade and Spite. Also the tome points that would have gone into Magmablade and Spite are better spent else where. Aslo with Clever Rebuttal and the tome you become immune to stun for 16 seconds.

Q: Why didn't you get the Cherob Song's tome or the Gather Spirit Tome?
A: This was a tough decision...more hp and more attack power is nice but its only 2% more attack and 500 more hp for Cherob's Song. If you refine your boots, theres the hp. The tome points, long story short, were spent in better places in my opinion.

Q: Why didn't you max Dawn's End?
A: It is one of the two AOE's that are decent. However its still a crappy AOE. It's not spammable, it doesn't hit that hard, and the taunt doesn't make it worth it.

Q: Why didn't you get the crit-damage tome?
A: Crit damage is nice, however if you only crit 2% of the time the damage isn't that much more.If you were to get a critrate necklace, try and put points into it, but my pockets aren't that deep.

Q: Why did you imbue your gear with attack?
A: With the defense rings, it makes up for the defense lost for the extra attack.

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PostSubject: Re: VIM DPSTank Build - ITS LONG   Sat Sep 18, 2010 8:29 am

CHURNOBUL wrote:
For the people that dont know what a Vim does...

Vim PROS
*A lot of hp
*A lot of defense
*A lot of buffs (short term and 1 longterm)
*A lot of damage per second (not burst damage)
*Front runners in wars, sieges, etc.

Vim CONS
*Short ranged
*Low spirit pool
*Low burst damage (gather spirit excluded)
*Slower than most factions (including speed skills aka windrunner, muscle control, etc)
*No affective AOE's (PL with tome excluded)


BUILD
This build focuses on having the most hp as well as the most damage per second you can have. You wont be able to one shot your lvl but most vims wont be able to either. You will however, with this build, have the majority of the kills in wars, and also be able to tank a ton of ppl and not die.


Optimal Gear

Armor
+5 or high Headpiece (for sp)
+7 or higher Chestplate (for def)
+5 or higher Boots (for hp)
+7 or higher Sword (for atk)

Armor - Imbued with attack
Weapon - Imbued with attack

Jewelry
+Critrate necklace (if you have deep pockets)
+Accuracy necklace
+Defense Ring x2

Chi
Highest Lvl possible

Charm
Thundering Sky Charm

Esper
LVL 105 Spiritsphere w/Tome and accesory
Bloodsmelted for attack

Skill Build
Vim DPSTank Build

Initiate
Initiate is pretty simple and boring so I wont go over those skills.

Tier 1
Furious Chop 3/9 - To get to other skills
Blood Oath 3/3 - SP for Gather Spirit, also a passive so max it
Magma Blade 4/5 - Good for stun but not maxed for other skills(May change total points in skill depending on points in optional skills)
Charm of Earth 8/8 - More Hp is always good, also a passive
*Windrunner 5/5 - More speed for catching people (Optional, if you get a mount this is not needed)
*Frozen Irony 1/6 - Decent taunt (Optional)

Tier 2
Lightning Flash 3/9 - Decent multistrike but mainly to get to other skills
Charge 3/3 - Great for wars, also a nice attack buff
Steadfast Strike 6/9 - To get to Spite
Spite 1/9 - Decent Stun debuff but not worth putting points into without the tomes
Demonfire 7/7 - Combined with Nascant Raja, awesome attack buff
Fogcurse 6/6 - Defense buff, with tome it also increases Stun Res, also a passive

Tier 3
Divine Inspiration 3/9 - To get to other skills
Dexterity 3/3 - Sleep Res buff/Skill Evasion buff, also passive
Infatuation 8/8 - Awesome defense buff, but decreases HP
Cherub's Dance 1/9 - Good skill but not worth maxing
Hopeless Passion 6/6 - A MUST!!! especially with tome
Wither Wood 3/8 - Used to get Cherub's Song, also nice stun res buff
Cherub's Song 5/5 - ANOTHER MUST!!! only longterm vim buff

Tier 4
Tyrant Slayer 3/9 - Decent skill but used to get to other skills
Splitting Strike 2/3 - Only slow but used to get to Dragonfury
Dragonfury 9/9 - Decent quick multi-strike with hp/sp debuff
Nascant Raja 8/8 - YOU ARE INVISIBLE!!!
Mad Spiral 9/9 - Awesome 4 hit plus disarm/hp regen, but takes a little long to cast
Gather Spirit 7/7 - Drains all spirit but totally worth it
Demon Blood 4/8 - Defense buff is lame but used to get to PL
Perpetual Loneliness 7/7 - Awesome paralize, with tome awesome bleed

Tier 5
Mohun Juma 6/6 - Awesome 4 hit with 120ish% chance to cast profane base
Nameless Technique 2/2 - Awesome 6 hit
Clever Rebuttal 5/5 - 50% damage reflected, but with tome makes you immune to Stun and Silence
*Dawn's End 1/4 - Decent AOE but used for free lunch pet farming

Tome Build - not gonna go through every tome just the must haves

Fel
Celestial Rain/Devine Wrath - Increases Profane Bashs' effects
Heaven's Blessing - Increases YOU ARE INVISIBLE!!!
Focused Hate - Turn's Perpetual Loneliness into a 22 second paralize, also decrease the time you are paralized, also cause those paralized to not be able to cast spells for 4 seconds

Fate
Iron Will - More health and spirit
Thundering Sky - Increases Mohan Juma's awesomeness
Thunderfury - Increase multi-strike damage and decreases cooldown
Fel Path - Increase Multi-strike attack, Decreases Critstrike damage, Turns Perpetual Loneliness into a 10k+ AOE bleed/paralize



FAQ

Q: Why did you put points into Demonfire?
A: With Nascant Raja, Demonfire increases your attack power by 12% and doesn't decrease you defense.

Q: Why didn't you max Magmablade/Spite?
A: Stun is nice, but it isn't something you should rely on. If you run into someone with a stun res of 300, you will have no chance of stunning them even with the tomes for Magmablade and Spite. Also the tome points that would have gone into Magmablade and Spite are better spent else where. Aslo with Clever Rebuttal and the tome you become immune to stun for 16 seconds.

Q: Why didn't you get the Cherob Song's tome or the Gather Spirit Tome?
A: This was a tough decision...more hp and more attack power is nice but its only 2% more attack and 500 more hp for Cherob's Song. If you refine your boots, theres the hp. The tome points, long story short, were spent in better places in my opinion.

Q: Why didn't you max Dawn's End?
A: It is one of the two AOE's that are decent. However its still a crappy AOE. It's not spammable, it doesn't hit that hard, and the taunt doesn't make it worth it.

Q: Why didn't you get the crit-damage tome?
A: Crit damage is nice, however if you only crit 2% of the time the damage isn't that much more.If you were to get a critrate necklace, try and put points into it, but my pockets aren't that deep.

Q: Why did you imbue your gear with attack?
A: With the defense rings, it makes up for the defense lost for the extra attack.




Good guide, im following it now. I do have a question about the Iron Will tome. Should i wait till lvl 76 with that, just wondering if it gives any extra bonuses other then for hopeless passion?
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